Foliage Plugin for Unreal Engine
The Foliage Plugin can convert your Foliage Instances to Actors, these actors can then be interacted with or contain custom logic that gives the player Rewards such as Wood, Stone or other resources.
Convert your Trees, Rocks, Forests into harvestable resources
Product Support
- For product support and technical support you'll have to verify product ownership as stated here: https://eeldev.com/help
- You can find product support hours and more information in the link above.
eelDev
- More eelDev Products: https://www.unrealengine.com/marketplace/profile/eeldev
- Official Discord: https://discord.gg/3Yu7pEy
Technical Information
Features
- Convert Instanced Foliage into Actors
- Full Multiplayer Support
- Support for Tiled Landscapes, World Composition and Level Streaming
- Saving and Loading
- Respawning and Removing Instances
- Damage Types (Require to use an Axe to harvest trees)
Code Modules:
- FoliagePlugin (Runtime)
Demonstration Video:
Video Tutorials
Number of C++ Classes: 7
Network Replicated: Yes
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows, Linux, Mac, Android, IOS
Supported Engine Versions: 4.27, 5.0, 5.1, 5.2, 5.3
Documentation: https://eeldev.com/
Additional Notes
Notes: The assets demonstrated in the screenshots are not included.
Notes: Destruction of Geometry Meshes (Chaos Destruction) in UE5.0 is currently not working due to no simple way of applying destruction, you'll need to setup your own force actor that applies damage to Chaos Destruction Components.